ESP32-S3-AMOLED-1.91

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ESP32-S3-Touch-AMOLED-1.91
Without touch function
100px-Img 504.jpg


ESP32-S3, Type C USB
ESP32-S3-Touch-AMOLED-1.91
With touch function
ESP32-S3-Touch-AMOLED-1.91

ESP32-S3, Type C USB
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Overview

Introduction

ESP32-S3-AMOLED-1.91 is a low-cost, high-performance and highly scalable ESP32_GUI development board designed by Waveshare. It is available in both touch and non-touch versions, both supporting 2.4GHz WiFi and BLE 5, integrated high-capacity Flash and PSRAM, onboard RTC, IMU and 1.91-inch AMOLED screen, exposed UART, GPIO, I2C and USB bus interfaces, and a large number of demos and technical support for you to quickly develop automation and IoT products.

Features

  • Equipped with high-performance Xtensa 32-bit LX7 dual-core processor, up to 240MHz main frequency
  • Supports 2.4GHz Wi-Fi (802.11 b/g/n) and Bluetooth 5 (BLE), with onboard antenna
  • Built-in 512KB SRAM and 384KB ROM, stacked with 16MB Flash and 8MB PSRAM
  • Onboard 1.91-inch wide-capacitive AMOLED screen with 536 × 240 resolution and 65K color
  • AMOLED display uses QSPI interface, enhancing speed while saving a large amount of IO
  • The touch version uses an I2C interface to communicate with the touch chip, supporting 5-point touch and interrupt output
  • Onboard IMU, TF card slot; the appearance is in the form of a development board, exposing a large number of GPIO, making it suitable for various occasions

Onboard Resources

ESP32-S3-Touch-AMOLED-1.91-details-17.jpg

Interfaces

ESP32-S3-AMOLED-1.91-introduction-02.png
ESP32-S3-Touch-AMOLED-1.91-details-15-1.jpgESP32-S3-Touch-AMOLED-1.91-details-15-2.jpg

Dimensions

ESP32-S3-AMOLED-1.91-introduction-03.png

AMOLED Parameters

ESP32-S3-LCD-1.47-introduction-06.png

Version Options

Usage instructions

ESP32-S3-AMOLED-1.91 currently provides two development tools and frameworks, Arduino IDE and ESP-IDF, providing flexible development options, you can choose the right development tool according to your project needs and personal habits.

Development tools

180px-Arduino-IDE-logo.jpg

Arduino IDE

Arduino IDE is an open source electronic prototyping platform, convenient and flexible, easy to get started. After a simple learning, you can start to develop quickly. At the same time, Arduino has a large global user community, providing an abundance of open source code, project examples and tutorials, as well as rich library resources, encapsulating complex functions, allowing developers to quickly implement various functions.

180px-ESP-IDF-logo.jpg

ESP-IDF

ESP-IDF, or full name Espressif IDE, is a professional development framework introduced by Espressif Technology for the ESP series chips. It is developed using the C language, including a compiler, debugger, and flashing tools, etc., and can be developed via the command lines or through an integrated development environment (such as Visual Studio Code with the Espressif IDF plugin). The plugin offers features such as code navigation, project management, and debugging.


Each of these two development approaches has its own advantages, and developers can choose according to their needs and skill levels. Arduino are suitable for beginners and non-professionals because they are easy to learn and quick to get started. ESP-IDF is a better choice for developers with a professional background or high performance requirements, as it provides more advanced development tools and greater control capabilities for the development of complex projects.

Components preparation

  • ESP32-S3-AMOLED-1.91 x1
  • TF card x 1
  • USB cable (Type-A to Type-C) x 1

ESP32-S3-AMOLED-1.91-usenotes-01.png

Before operating, it is recommended to browse the table of contents to quickly understand the document structure. For smooth operation, please read the FAQ carefully to understand possible problems in advance. All resources in the document are provided with hyperlinks for easy download.

Working with Arduino

This chapter introduces setting up the Arduino environment, including the Arduino IDE, management of ESP32 boards, installation of related libraries, program compilation and downloading, as well as testing demos. It aims to help users master the development board and facilitate secondary development.

Environment setup

Download and install Arduino IDE

  • Click to visit the official website, select the corresponding system and system bit to download.
    ESP32-S3-AMOLED-1.91-Ar-software-01.png
  • Run the installer and install all by default.
The environment setup is carried out on the Windows 10 system, Linux and Mac users can access Arduino-esp32 environment setup for reference

Install Arduino-ESP32

  • Regarding ESP32-related motherboards used with the Arduino IDE, the esp32 by Espressif Systems library must be installed first.
  • It is generally recommended to use Install Online. If online installation fails, use Install Offline.
  • To install the Arduino-ESP32 tutorial, please refer to Arduino board manager tutorial
  • The ESP32-S3-AMOLED-1.91 development board comes with an offline package. Click here to download: esp32_package_3.0.7_arduino offline package
  • ESP32-S3-AMOLED-1.91 Development board installation instructions
Board name Board installation requirements Version number requirements
ESP32-S3-AMOLED-1.91 "Install Offline" / "Install Online” 3.0.7 and above

Install library

  • When installing Arduino libraries, there are usually two ways to choose from: Install online and Install offline. If the library installation requires offline installation, you must use the provided library file
    For most libraries, users can easily search and install them through the online library manager of the Arduino software. However, some open-source libraries or custom libraries are not synchronized to the Arduino Library Manager, so they cannot be acquired through online searches. In this case, users can only manually install these libraries offline.
  • For library installation tutorial, please refer to Arduino library manager tutorial
  • ESP32-S3-AMOLED-1.91 library file is stored in the sample program, click here to jump: ESP32-S3-AMOLED-1.91 Demo
  • ESP32-S3-AMOLED-1.91 library installation description
Library Name Description Version Library Installation Requirements
LVGL Graphical library v8.4.0 "Install Offline”

Run the First Arduino Demo

If you are just getting started with ESP32 and Arduino, and you don't know how to create, compile, flash, and run Arduino ESP32 programs, then please expand and take a look. Hope it can help you!

New Project

  • Run the Arduino IDE and select File -> New Sketch
    ESP32-S3-AMOLED-1.91-Ar-study-01.png
  • Enter the code:
void setup() {
  // put your setup code here, to run once:
  Serial.begin(115200);
}

void loop() {
  // put your main code here, to run repeatedly:
  Serial.println("Hello, World!");
  delay(2000);
}
  • Save the project and select File -> Save As.... In the pop-up menu, select the path to save the project, and enter a project name, such as Hello_World, click Save

ESP32-S3-AMOLED-1.91-Ar-study-02.png

Compile and Flash Demos

  • Select the corresponding development board, take the ESP32S3 motherboard as an example:

①. Click to select the dropdown menu option Select Other Board and Port;
②. Search for the required development board model esp32s3 dev module and select;
③. Select COM Port;
④. Save the selection.
ESP32-S3-AMOLED-1.91-Ar-study-03.png

  • Some development boards with specified version numbers support direct model selection, for example, "Waveshare ESP32-S3-LCD-1.69":

ESP32-S3-AMOLED-1.91-Ar-study-07.png

  • If the ESP32S3 mainboard only has a USB port, you need to enable USB CDC, as shown in the following diagram:

ESP32-S3-AMOLED-1.91-Ar-study-04.png

  • Compile and upload the program:

①. Compile the program; ②. Compile and download the program; ③. Download successful.
ESP32-S3-AMOLED-1.91-Ar-study-05.png

  • Open the Serial Monitor window, and the demo will print "Hello World!" every 2 seconds, and the operation is as follows:

ESP32-S3-AMOLED-1.91-Ar-study-06.png

Demos

  • ESP32-S3-AMOLED-1.91 demos
Demo Basic Description Dependency Library
ADC Read the current voltage value of the system -
I2C_QMI8658 Print the original data sent by the IMU -
LVGL LVGL demo LVGL
SPI_SD Load and display the information of the TF card -
WIFI_STA Set to STA mode to connect to WiFi and obtain an IP address -
WIFI_AP Set to AP mode to obtain the IP address of the access device -
Arduino_Playablity Playability program demo -

Arduino project parameter settings

ESP32-S3-AMOLED-1.91-Ar-demo-01.png

ADC

Hardware connection


  • Connect the board to the computer using a USB cable

450px-ESP32-S3-AMOLED-1.91-Ar-demo-10.jpg

Code analysis


  • adc_bsp_init(void): Initializes ADC1, including creating an ADC one-time trigger unit and configuring channel 0 for ADC1.
  • adc_get_value(float *value,int *data): Reads the value of ADC1 channel 0 and calculates the corresponding voltage value based on the reference voltage and resolution, stores it at the position where the incoming pointer points to, and stores 0 if the read fails.
  • adc_example(void* parmeter): After initializing the ADC, in an infinite loop, read the value of the ADC channel on GPIO1, print the original ADC value, and calculate the system voltage value, performing this operation once every second.

Result demonstration


  • Open the serial port monitoring, you can see the ADC value and voltage in the printed output, as shown in the following figure:

ESP32-S3-AMOLED-1.91-Ar-demo-03.png

  • The ADC sampling value is around 2518, and the actual voltage is greater than 3.3V, which is due to the voltage boost through the battery chip. For a detailed analysis, you can refer to the schematic diagram

I2C_QMI8658

Hardware connection


  • Connect the board to the computer using a USB cable

450px-ESP32-S3-AMOLED-1.91-Ar-demo-10.jpg

Code analysis


  • qmi8658c_example(void* parmeter): The function initializes the QMI8658 device, reading and printing accelerometer data, gyroscope data, and temperature data in an infinite loop, once every second. During the rotation of the board, the gyroscope data increases with greater rotation speed, and the accelerometer calculates the corresponding acceleration based on the current position.

Result demonstration


  • Open the serial port monitoring, and you can see the original data output from the IMU (Euler angles need to be converted by yourself), as shown in the following figure:

ESP32-S3-AMOLED-1.91-Ar-demo-04.png

  • Data is output once every second. If you need to modify or refer to it, you can directly access the qmi source file for operations.

LVGL

Hardware connection


  • Connect the board to the computer using a USB cable

450px-ESP32-S3-AMOLED-1.91-Ar-demo-10.jpg

Code analysis


For LVGL, lvgl_conf.h is its configuration file, and below are explanations for some commonly used contents.

/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
#define LV_COLOR_DEPTH 16//Color depth, a macro definition that must be concerned with porting LVGL


#define LV_MEM_CUSTOM 0
#if LV_MEM_CUSTOM == 0
    /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
    #define LV_MEM_SIZE (48U * 1024U)          /*[bytes]*/

    /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
    #define LV_MEM_ADR 0     /*0: unused*/
    /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
    #if LV_MEM_ADR == 0
        #undef LV_MEM_POOL_INCLUDE
        #undef LV_MEM_POOL_ALLOC
    #endif

#else       /*LV_MEM_CUSTOM*/
    #define LV_MEM_CUSTOM_INCLUDE <stdlib.h>   /*Header for the dynamic memory function*/
    #define LV_MEM_CUSTOM_ALLOC   malloc
    #define LV_MEM_CUSTOM_FREE    free
    #define LV_MEM_CUSTOM_REALLOC realloc
#endif     /*LV_MEM_CUSTOM*/
//The above section is mainly for LVGL memory allocation, 
//which defaults to lv_mem_alloc() versus lv_mem_free().

There are also some LVGL demos and file systems that can be set in the conf configuration file.

Code modification


  • For boards without touch, you need to find EXAMPLE_USE_TOUCH in the file where the main function is located, and change 1 to 0
  • For boards with touch, you need to find EXAMPLE_USE_TOUCH in the file where the main function is located, and change 0 to 1
#define EXAMPLE_USE_TOUCH               0

Result demonstration


The LVGL demo has high requirements for RAM and ROM, so it is necessary to configure the demo according to the requirements of environment setup, and after the program is flashed, the running effect of the device is as follows (if it is a board with touch, you need to modify the macro definition EXAMPLE_USE_TOUCH to 1):
600px-ESP32-S3-AMOLED-1.91-Ar-demo-06.jpg

For more learning and use of LVGL, please refer to LVGL official documentation

SPI_SD

Hardware connection


  • Install a TF card on the board (you must insert a TF card with a capacity of less than 64G first), and use a USB cable to connect the board to the computer (if it is a V1 board, you need to comment out the macro definition VersionControl_V2, which is enabled by default)

450px-ESP32-S3-AMOLED-1.91-Ar-demo-02.jpg

Code analysis


  • SD_card_Init(void): This function initializes the TF card according to different configurations, including configuring the mounting parameters, host and card slot parameters, and then tries to mount the TF card, if successful, the card information and capacity are printed.

Result demonstration


  • Click on the serial port monitoring device, you can see the information of the output TF card, practical_size is the actual capacity of the TF card, as shown in the figure below:

ESP32-S3-AMOLED-1.91-Ar-demo-07.png

How to know more about the Arduino ESP32 libraries which explain the use of TF card? Please refer to Arduino ESP32 library TF card use.

WIFI_STA

Hardware connection


  • Connect the board to the computer using a USB cable

450px-ESP32-S3-AMOLED-1.91-Ar-demo-10.jpg

Code modification


The project realizes that the chip is connected to WIFI in STA mode and obtains the IP address, before compiling and downloading the firmware, some code needs to be modified, specifically changing the name and password of the WIFI router to those suitable for the environment.
ESP32-S3-AMOLED-1.91-Ar-demo-08.png

Code analysis


  • wifi_init(void): This function is used to initialize the Wi-Fi connection of the ESP32. It sets the ESP32 to Wi-Fi site mode and tries to connect to the specified Wi-Fi network (via the ssid and password). If the connection is successful, it prints the local IP address; if the connection fails within a certain period (20 * 500 milliseconds), it prints the connection failure message. At the same time, the function can also set the auto-connection and auto-reconnect functions.

Result demonstration


  • The chip is successfully connected to WIFI in STA mode, and you can see the obtained IP address by clicking on the serial port monitoring device.

ESP32-S3-AMOLED-1.91-Ar-demo-09.png

WIFI_AP

Hardware connection


  • Connect the board to the computer using a USB cable

450px-ESP32-S3-AMOLED-1.91-Ar-demo-10.jpg

Code analysis


  • The code initializes serial communication on the ESP32 and then creates a WiFi access point named "bsp_esp_demo" with the password "waveshare", and no other continuous operations are performed in a loop while the program runs.
const char* ssid     = "bsp_esp_demo";
const char* password = "waveshare"; 

WiFi.softAP(ssid,password);

Result demonstration


  • Use your mobile phone or other device to connect to WIFI, the WiFi name is "bsp_esp_demo", and the password is "waveshare"

Arduino_Playablity

  • We also provide some playable demos for your reference, but it should be noted that the following demos are based on ESP32_Arduino versions below V3.0. Environment setup can be referred to below
    • Install the 2.0.9 environment directly by downloading the Arduino2.0.9 offline package, double-click to install it after the download is completed
    • Click to download the required library files, the library file is installed in the same way as the Arduino library file installation above
    • You can click ESP32-S3-AMOLED-1.91-Arduino_Playablity to download the demo

Hardware connection


  • Connect the board to the computer using a USB cable

450px-ESP32-S3-AMOLED-1.91-Ar-demo-10.jpg

Result demonstration


Working with ESP-IDF

This chapter introduces setting up the ESP-IDF environment setup, including the installation of Visual Studio and the Espressif IDF plugin, program compilation, downloading, and testing of example programs, to assist users in mastering the development board and facilitating secondary development.

Environment setup

Download and install Visual Studio

  • Open the download page of VScode official website, choose the corresponding system and system bit to download
    ESP32-S3-AMOLED-1.91-VScode-01.png
  • After running the installation package, the rest can be installed by default, but here for the subsequent experience, it is recommended to check boxes 1, 2, and 3
    ESP32-S3-AMOLED-1.91-VScode-02.png
    • After the first two items are enabled, you can open VSCode directly by right-clicking files or directories, which can improve the subsequent user experience.
    • After the third item is enabled, you can select VSCode directly when you choose how to open it.
The environment setup is carried out on the Windows 10 system, Linux and Mac users can access ESP-IDF environment setup for reference

Install Espressif IDF Plug-in

  • It is generally recommended to use Install Online. If online installation fails due to network factor, use Install Offline.
  • For more information about how to install the Espressif IDF plugin, see Install Espressif IDF Plugin

Run the First ESP-IDF Demo

If you are just getting started with ESP32 and ESP-IDF, and you don't know how to create, compile, flash, and run ESP-IDF ESP32 programs, then please expand and take a look. Hope it can help you!

New Project

ESP32-S3-AMOLED-1.91-study-01.png

ESP32-S3-AMOLED-1.91-study-02.png

Create Demo

  • Using the shortcut F1, enter esp-idf:show examples projects

ESP32-S3-AMOLED-1.91-study-03.png

  • Select your current IDF version

ESP32-S3-AMOLED-1.91-study-04.png

  • Take the Hello world demo as an example

①Select the corresponding demo
②Its readme will state what chip the demo applies to (how to use the demo and the file structure are described below, omitted here)
③Click to create the demo
ESP32-S3-AMOLED-1.91-study-05.png

  • Select the path to save the demo, and require that the demos cannot use folders with the same name

ESP32-S3-AMOLED-1.91-study-06.png

Modify COM Port

  • The corresponding COM ports are shown here, click to modify them
  • Please select the COM ports according to your device (You can view it from the device manager)
  • In case of a download failure, please press the Reset button for more than 1 second or enter download mode, and wait for the PC to recognize the device again before downloading once more

ESP32-S3-AMOLED-1.91-study-07.png

Modify Driver Object

  • Select the object we need to drive, which is our main chip ESP32S3

ESP32-S3-AMOLED-1.91-study-08.png

  • Choose the path to openocd, it doesn't affect us here, so let's just choose one

ESP32-S3-AMOLED-1.91-study-09.png

Other Status Bar Functions

①.ESP-IDF Development Environment Version Manager, when our project requires differentiation of development environment versions, it can be managed by installing different versions of ESP-IDF. When the project uses a specific version, it can be switched to by utilizing it
②.Device flashing COM port, select to flash the compiled program into the chip
③.Select set-target chip model, select the corresponding chip model, for example, ESP32-P4-NANO needs to choose esp32p4 as the target chip
④.menuconfig, click it to Modify sdkconfig configuration file Project configuration details
⑤.fullclean button, when the project compilation error or other operations pollute the compiled content, you can clean up all the compiled content by clicking it
⑥.Build project, when a project satisfies the build, click this button to compile
⑦.Current download mode, the default is UART
⑧.flash button, when a project build is completed, select the COM port of the corresponding development board, and click this button to flash the compiled firmware to the chip
⑨.monitor enable flashing port monitoring, when a project passes through Build --> Flash, click this button to view the log of output from flashing port and debugging port, so as to observe whether the application works normally
⑩.Debug
⑪.Build Flash Monitor one-click button, which is used to continuously execute Build --> Flash --> Monitor, often referred to as "little flame"

ESP32-S3-AMOLED-1.91-study-10.png

Compile, Flash and Serial Port Monitor

  • Click on the all-in-one button we described before to compile, flash and open the serial port monitor

ESP32-S3-AMOLED-1.91-study-11.png

  • It may take a long time to compile especially for the first time

ESP32-S3-AMOLED-1.91-study-12.png

  • During this process, the ESP-IDF may take up a lot of CPU resources, so it may cause the system to lag
  • If it is the first time to flash the program for a new project, you will need to select the download method, and select UART

ESP32-S3-AMOLED-1.91-study-13.png

  • This can also be changed later in the Download methods section (click on it to pop up the options)

ESP32-S3-AMOLED-1.91-study-14.png

  • As it comes with the onboard automatic download circuit, it can be downloaded automatically without manual operation
  • After successful download, it will automatically enter the serial monitor, you can see the chip output the corresponding information and be prompted to restart after 10S

ESP32-S3-AMOLED-1.91-study-15.png

Use the IDF Demos

The following takes ESP32-S3-LCD-1.47-Demo as an example to introduce the two opening methods of the project and the general steps of use, and the detailed explanation of the ESP-IDF project. If you use other projects, the operation steps can be applied similarly.

Open In the Software

  • Open VScode software and select the folder to open the demo

ESP32-S3-AMOLED-1.91-study-16.png

  • Select the provided ESP-IDF example and click to select the file (located in the /Demo/ESP-IDF path under demo)

ESP32-S3-AMOLED-1.91-study-17.png

Open from Outside the Software

  • Select the project directory correctly and open the project, otherwise it will affect the compilation and flashing of subsequent programs

ESP32-S3-AMOLED-1.91-study-18.png

  • After connecting the device, select the COM port and model, click below to compile and flash to achieve program control

ESP32-S3-AMOLED-1.91-study-19.png

ESP-IDF Project Details

  • Component: The components in ESP-IDF are the basic modules for building applications, each component is usually a relatively independent code base or library, which can implement specific functions or services, and can be reused by applications or other components, similar to the definition of libraries in Python development.
    • Component reference: The import of libraries in the Python development environment only requires to "import library name or path", while ESP-IDF is based on the C language, and the importing of libraries is configured and defined through CMakeLists.txt.
    • The purpose of CmakeLists.txt: When compiling ESP-IDF, the build tool CMake first reads the content of the top-level CMakeLists.txt in the project directory to read the build rules and identify the content to be compiled. When the required components and demos are imported into the CMakeLists.txt, the compilation tool CMake will import each content that needs to be compiled according to the index. The compilation process is as follows:

ESP32-P4 VSCode ESP-IDF GettingStart 240906 02.png

Demos

  • ESP32-S3-AMOLED-1.91 demos
Demo Basic Description Dependency Library
ADC Read the current voltage value of the system -
I2C_QMI8658 Print the original data sent by the IMU -
LVGL LVGL demo LVGL
SPI_SD Load and display the information of the TF card -
WIFI_STA Set to STA mode to connect to WiFi and obtain an IP address -
WIFI_AP Set to AP mode to obtain the IP address of the access device -
FactoryProgram Comprehensive project LVGL


ADC

Hardware connection


  • Connect the board to the computer using a USB cable

450px-ESP32-S3-AMOLED-1.91-Ar-demo-10.jpg

Code analysis


  • adc_bsp_init(void): Initializes ADC1, including creating an ADC one-time trigger unit and configuring channel 0 for ADC1.
  • adc_get_value(float *value): Reads the value of ADC1 channel 0 and calculates the corresponding voltage value based on the reference voltage and resolution, stores it at the position where the incoming pointer points to, and stores 0 if the read fails.
  • adc_example(void* parmeter): After initializing the ADC, in an infinite loop, read the value of the ADC channel on GPIO1, print the original ADC value, and calculate the system voltage value, performing this operation once every second.

Result demonstration


After the demo is flashed, the running result of the device is as follows:

  • Open the serial port monitoring, you can see the output ADC value and voltage, as shown in the following figure:

ESP32-S3-AMOLED-1.91-demo-06.png

  • It can be seen that the ADC sampling value is about 2511, and the actual voltage is greater than 3.3V, because this is the voltage after the battery chip is boosted. For specific analysis, you can click to view the schematic diagram

I2C_QMI8658

Hardware connection


  • Connect the board to the computer using a USB cable

450px-ESP32-S3-AMOLED-1.91-Ar-demo-10.jpg

Code analysis


  • qmi8658c_example(void* parmeter): The function initializes the QMI8658 device, reading and printing accelerometer data, gyroscope data, and temperature data in an infinite loop, once every second.

Result demonstration


After the demo is flashed, the running result of the device is as follows:

  • Open the serial port monitoring, and you can see the original data output from the IMU (Euler angles need to be converted by yourself), as shown in the following figure:

ESP32-S3-AMOLED-1.91-demo-07.png

  • You can see that it is output every 1 second. If you need to modify or refer to it, you can directly go to the qmi source file to modify it

LVGL

Hardware connection


  • Connect the board to the computer using a USB cable

450px-ESP32-S3-AMOLED-1.91-Ar-demo-10.jpg

Code analysis


  • There are two projects in the LVGL catalog, one is the original display, and the other is the 90-degree rotation display, which can be selected according to your needs.
  • The original display and the 90-degree rotation display are mainly different from two points:

and : There is a difference in the number of pixels in the horizontal and vertical directions
and : The register at the 0x36 address under the lcd_init_cmds array is responsible for rotation, and modifying its value can achieve a rotation effect. If no rotation is needed, you can directly delete {0x36,(uint8_t []){0xF0,1,0}}
ESP32-S3-AMOLED-1.91-demo-10.png

Code modification


  • For boards without touch, you need to find EXAMPLE_USE_TOUCH in the file where the main function is located, and change 1 to 0
  • For boards with touch, you need to find EXAMPLE_USE_TOUCH in the file where the main function is located, and change 0 to 1
#define EXAMPLE_USE_TOUCH               0

Result demonstration


Want to know the description of the screen driver IC register? Please refer to RM67162 Datasheet

SPI_SD

Hardware connection


  • Install a TF card on the board (you must insert a TF card with a capacity of less than 64G first), and use a USB cable to connect the board to the computer (if it is a V1 board, you need to comment out the macro definition VersionControl_V2 in sd_card_bsp.c, which is enabled by default)

450px-ESP32-S3-AMOLED-1.91-Ar-demo-10.jpg

Code analysis


  • SD_card_Init(void): This function initializes the TF card according to different configurations, including configuring the mounting parameters, host and card slot parameters, and then tries to mount the TF card, if successful, the card information and capacity are printed.

Result demonstration


  • You can see the output TF card information

ESP32-S3-AMOLED-1.91-demo-12.png

How to know more about the Arduino ESP32 libraries which explain the use of TF card? Please refer to Arduino ESP32 library TF card use.

WIFI_STA

Hardware connection


  • Connect the board to the computer using a USB cable

450px-ESP32-S3-AMOLED-1.91-Ar-demo-10.jpg

Code analysis


  • espwifi_Init(void): This function is used for WiFi initialization on ESP32. It sequentially initializes non-volatile storage, the TCP/IP stack, creates a default event loop and a default WiFi site network interface, initializes WiFi with the default configuration, registers event handlers to handle WiFi and IP-related events, sets WiFi connection parameters, and starts WiFi.

Code modification


The project realizes that the chip is connected to WIFI in STA mode and obtains the IP address, before compiling and downloading the firmware, some code needs to be modified, specifically changing the name and password of the WIFI router to those suitable for the environment.
ESP32-S3-AMOLED-1.91-demo-18.png

Result demonstration


After the demo is flashed, the running result of the device is as follows:

* The chip successfully connects to WIFI and obtains an IP address while in STA mode. 

ESP32-S3-AMOLED-1.91-demo-13.png

WIFI_AP

Hardware connection


  • Connect the board to the computer using a USB cable

450px-ESP32-S3-AMOLED-1.91-Ar-demo-10.jpg

Code analysis


  • wifi_init_softap(void): This function is used to initialize the ESP32's Wi-Fi soft access point, including setting up the network interface, registering event handling functions, configuring soft AP parameters, and starting the soft AP.

Result demonstration


  • When the chip is in AP mode, use the mobile phone to successfully connect to WIFI and the serial port will print the MACA address of the connected device and the IP address assigned to the device.

ESP32-S3-AMOLED-1.91-demo-22.png

FactoryProgram

Hardware connection


  • Use a USB cable to connect the board to the computer (if it is a V1 version, you need to comment out the CMake statement target_compile_definitions which is enabled by default in the CMakeLists.txt file under the ui_bsp directory)

450px-ESP32-S3-AMOLED-1.91-Ar-demo-10.jpg

Code modification


  • For boards without touch, you need to find EXAMPLE_USE_TOUCH in the file where the main function is located, and change 1 to 0
  • For boards with touch, you need to find EXAMPLE_USE_TOUCH in the file where the main function is located, and change 0 to 1
#define EXAMPLE_USE_TOUCH               0

Result demonstration


  • The touch version supports BOOT button and touch switching
  • Switch pages by using the BOOT button on the side of the board to display the analog clock interface first

ESP32-S3-AMOLED-1.91-demo-14.png

  • Switch to the Argument interface by pressing the BOOT button, where you can see a page with information on the onboard hardware

600px-ESP32-S3-AMOLED-1.91-demo-17.png

  • Click the BOOT button again to jump to the Touch interface, which is the component interface

600px-ESP32-S3-AMOLED-1.91-demo-15.png|600px]]

  • Click the BOOT button again to jump to the WIFI interface

ESP32-S3-AMOLED-1.91-demo-16.png

Resources

Schematic Diagram

Demos

Structure Diagram

Datasheets

ESP32-S3

Other Components

Software Tools

Arduino

VScode

Other Resource Links

FAQ

 Answer:
  • Long press the BOOT button, press RESET at the same time, then release RESET, then release the BOOT button, at this time the module can enter the download mode, which can solve most of the problems that can not be downloaded.


 Answer:
  • First consider the network issue, try switching to another network


 Answer:
  • Check if the Arduino IDE -> Tools is correctly configured


 Answer:
  • Modify LVGL display cache to the full screen size
  • Modify the LV_IMG_CACHE_DEF_SIZE option in the configuration to 1000 to achieve some optimization


 Answer:
  • Basic Chinese can be displayed, but if it is a rare character, it cannot be displayed
  • You can transcode the required rare characters through the transcoding software, and then add them to the project font library


 Answer:
  • It's normal for the first compilation to be slow, just be patient


 Answer:
  • If there is a reset button on the development board, press the reset button; if there is no reset button, please power it on again


 Answer:
  • Some AppData folders are hidden by default and can be set to show.
  • English system: Explorer->View->Check "Hidden items"
  • Chinese system: File Explorer -> View -> Display -> Check "Hidden Items”


 Answer:
  • Windows system:

①View through Device Manager: Press the Windows + R keys to open the "Run" dialog box; input devmgmt.msc and press Enter to open the Device Manager; expand the "Ports (COM and LPT)" section, where all COM ports and their current statuses will be listed.
②Use the command prompt to view: Open the Command Prompt (CMD), enter the “mode” command, which will display status information for all COM ports.
③Check hardware connections: If you have already connected external devices to the COM port, the device usually occupies a port number, which can be determined by checking the connected hardware.

  • Linux system:

①Use the dmesg command to view: Open the terminal.
①Use the ls command to view: Enter ls /dev/ttyS* or ls /dev/ttyUSB* to list all serial port devices.
③Use the setserial command to view: Enter setserial -g /dev/ttyS* to view the configuration information of all serial port devices.



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